recommendations

THE WEIRDEST GAMES YOU CAN PLAY RIGHT NOW

I once spent an evening rolling a sticky ball around a living room, picking up thumbtacks and erasers until the ball was big enough to pick up cats. Then cars. Then buildings. I had no idea what I was playing and I couldn't stop. The weirdest games are often the most memorable because they do something nothing else does.

Katamari Damacy

You roll a sticky ball around. Things stick to it. The ball gets bigger. You roll up thumbtacks, then cats, then cars, then buildings, then islands. The scale escalation is absurd and it never stops being satisfying. The soundtrack is J-pop earworms that you'll be humming for weeks. The art style is deliberately ugly in a charming way. Nothing about Katamari Damacy should work and all of it does.

Untitled Goose Game

Most weird games are weird because of their world or their mechanics. Untitled Goose Game is weird because of its premise and then plays it completely straight. The game presents you with a to-do list of petty crimes, things like trapping a shopkeeper in her own garage or getting a groundskeeper to hammer his own thumb, and then wraps them in stealth-puzzle design as polished as anything in the Hitman series. The gap between what you are (a regular goose) and what you're doing (executing elaborate social sabotage across an interconnected English village) is the entire joke, and the game never once winks at it. It treats your goose mission with the same seriousness a Metal Gear game treats nuclear deterrence, and that commitment to the bit is what makes it genuinely strange rather than just quirky.

Inscryption

A card game in a cabin. Except it's not. It's something else entirely. And then it's something else after that. Inscryption keeps pulling the rug out from under you, revealing new layers and new games and new realities. Describing it accurately requires spoiling it. Just play it blind if you can. What I can say is that the card game itself is genuinely excellent. The sacrifice mechanic, where you kill your own creatures to play stronger ones, creates real decisions with real tension. You get attached to your cards and the game knows that. It uses that attachment against you in ways that feel personal, almost invasive. Daniel Mullins made a game that doesn't just surprise you with its twists but makes you question what kind of game you're even playing.

Frog Detective series

A frog who is a detective. He investigates low-stakes mysteries like who slashed the tires at a birthday party. He does this by talking to animal characters who are all terrible at lying. The cases are solvable in about an hour each and the writing is the driest, most deadpan humor in gaming. Each game costs a few dollars and delivers more genuine laughs per minute than comedies ten times the price.

Wattam

From the creator of Katamari. You play as the Mayor, a green cube with a bowler hat. Under the hat is a bomb. You make friends by introducing characters to each other, and everyone celebrates by holding hands and forming chains that explode into confetti. There are characters called Mouth who eat other characters and then poop them out as poop characters who can then be flushed down a toilet character. I'm not making any of this up.

Donut County

A hole in the ground that you control. Move the hole under objects and they fall in. As you swallow more objects, the hole gets bigger. Start with pencils and trash cans. End with buildings and mountains. The concept is Katamari in reverse and the execution is clean and satisfying. Between levels, the story unfolds through conversations between animal characters at a restaurant, all of them complaining about the hole that swallowed their homes. The writing is dry and funny. The raccoon responsible for the hole keeps making excuses and everyone sees through them. It's a short game, maybe two hours, but the pacing never drags and the scale progression from swallowing a coffee cup to swallowing an entire neighborhood never stops being ridiculous.

Pikuniku

A red blob with legs solves problems in a cheerful village. The physics are wobbly. The dialogue is absurd. The plot involves an evil billionaire distributing free money as part of a sinister plan. It's a platformer, technically, but calling it a platformer misses the tone. It's a hangout in a strange world.

Superliminal

A puzzle game where forced perspective is the mechanic. Pick up a small object and hold it far from your face, it becomes big. Pick up a big object and hold it close, it becomes small. The puzzles break your brain in the best way possible. A chess piece the size of a building. A door that leads to the same room. Space doesn't work the way it should and you have to figure out the new rules.

Play something weird

I can't tell you the plot of the last three shooters I played. I can tell you exactly how it felt the first time Katamari's ball got big enough to roll up a house. Weird games stick because your brain has nowhere to file them. They sit in their own category, taking up mental real estate that no amount of AAA polish can claim. If your library is all sequels and safe bets, throw one of these in there. You won't regret the money. You might regret your time, but in the best possible way.

← Back to the Sketchbook