Polylusion Games — Solo Indie Games Studio

Crafting worlds, stories and characters using polygons.
THE GAMES
← built from scratch(ish)Every game is a different genre, a different world, and a different question. Vampires, cowboys, kaiju, horror — built solo from first sketch to Steam release. Click any game below for details, screenshots, and Steam links.
FROM THE SKETCHBOOK
design notes & deep divesHOW DRAG STRIPS WORK: LAYOUT, SAFETY, AND TIMING
A nerdy walkthrough of how drag strips are laid out, timed, and engineered to stop 11,000 horsepower dragsters before they run out of pavement.
THE NUCLEAR BLAST RADIUS EXPLAINED
Fireballs, overpressure rings, thermal flash, gamma pulse. The physics underneath every one of those concentric circles you see on a blast map.
HOW TO BE A GAME DESIGNER
Game design is a thinking job, not a tools job, and the sooner you figure that out the faster you get good at it.
DON'T MISS A LAUNCH
game drops, dev stories, and things you can't get anywhere else. no spam, pinky promise.